Arcade
INT. DIFFORD'S OFFICE -- DAY
Difford closes the doors behind him. He stares and Alex and Nick for a
moment, assessing, calculating risks...
DIFFORD
Talk to me.
ALEX
There's something wrong with ARCADE. The
game's alive somehow...
At this Difford breaks into a smile. Nick sees this and acts quickly to
save the situation.
NICK
What Alex is trying to say is that it
"seems" like it's alive.
ALEX
No I'm not...
NICK
(freezing her with a
stare)
We're not getting very far into the levels
and we kind of thought maybe we could talk
to a programmer, learn some tricks and
stuff...
(beat)
I mean, you don't want us kids running
around school saying your game's too hard,
right?
DIFFORD
(relieved)
That's what this is all about? Tricks?
Sure, I'd be happy to introduce you to
ARCADE's programmer.
Alex has caught on. She shuts up for the moment.
DIFFORD
(continuing)
Tell you what, I'll take you down to our
R&D labs right now.
CUT TO:
INT. RESEARCH AND DEVELOPMENT -- DAY
Hardly what you'd expect. The lab is hopelessly cluttered, as if a
whirlwind had swept inside and thrown everything helter-skelter. Difford
leads Nick and Alex inside.
A MAN sets in front of a stack on monitors. One his head is a helmet-like
instrument...sort of an extension of the stereoscopic goggles. He wears a
lab-coat and a SLIP-STREAM I.D. badge, but aside from that, his appearance
is unkempt. Kind of your 60s drop-out look.
DIFFORD
This is one of our newest projects. We're
trying to get rid of joy-sticks
altogether ...
NICK
(nodding)
The Air-Force is working on the same thing.
MAN
(to screen)
Come on, come on...
He moves his head this way and that...
THE MONITORS
A computer-animated TURTLE is crawling across the screen. Then the words
"TIME'S UP" flash over. The turtle flips onto it's back and dies, tongue
hanging out.
MAN
Shit.
DIFFORD
(clearing his throat)
Albert...
ALBERT turns around in his seat and pulls off the helmet.
DIFFORD
(continuing)
This is Nick and Alex. They'd like to talk
to you about ARCADE. Maybe you can give
them a few programmer's secrets.
ALBERT
Yeah, sure.
DIFFORD
(to Nick and Alex)
Then I leave you in capable hands.
Difford exits. Nick points to the helmet in Albert's hands.
NICK
Does that thing work?
ALBERT
Getting there. It's more sensitive than a
joy-stick. Your video-character can respond
as fast as you can.
(standing)
But what can I do for you?
ALEX
We're having some problems with ARCADE...
ALBERT
Yeah, who isn't.
NICK
What do you mean?
ALBERT
It's a tough game. Hard to pin that bastard
down. Keeps on changing the rules.
ALEX
We vere thinking there might be tricks.
You know, surprises that you'd worked into
the game...
ALBERT
Sure. Every game's got 'em. I'll start
with the schematics. I can print these up
if you want.
Albert moves back to the wall of monitors, then reaches for a computer
disk and inserts it into a nearby drive. He taps a few buttons and
BINGO...
SCHEMATICS
of each world/level within the ARCADE game appear on the monitors.
ALBERT
You've got your ten levels, right? Here
they are... Each level has an exit, only
remember, the exits aren't always what they
seem.
(points to each one)
First one's The Blood Red Sky, then you've
got The Blue Desert, Tower of Ghosts,
Kingdom of the Blind... On each world you
have to find a golden key and you've only
got so much time to do it in. If you're
too late, The Screamer comes.
NICK
How do you stop The Screamer?
ALBERT
You can't. He gets you and you're dead.
It's like time catching up with you, you
know? Like Fate. Each level you get
progressively less time to complete. First
half of the game takes place in the Wild
Lands. Then you reach Level 6, and that's
the Sea of Darkness. There's a two-headed
Boatman that'll take you across if you
answer his riddle right. If you don't...
He motions cutting a knife across his throat.
NICK
What's the riddle?
ALBERT
If I tell you, then it's no fun.
NICK
(harder)
Just tell me the fucking riddle.
ALBERT
Well...it involves a paradox. You have to
trick The Boatman.
(beat)
Now all the while, you also have to watch
your strength. You can build that back up
by catching FIREFLIES...the little glowing
guys...
Albert hits some keys again and Levels One through Six disappear. Now
they're replaced by Seven through Ten. Only instead of a schematic for
Level Eleven, there's only a question matc.
ALBERT
(continuing)
The next half of the game takes place in
ARCADE's brain, The City of Truth. It's
urban scenarios, lots of metal and concrete.
Screamer comes faster here. On Level Four
you can get a free life if you wait until
the last possible second before exiting that
world. Gotta time it right though.
ALEX
What's the question mark?
ALBERT
Level Ten. That's where you've got to
unlock ARCADE's heart using the keys you've
found.
ALEX
How do you do that?
ALBERT
Good question. See, that's where the fun
comes in. ARCADE changes it every time.
He's a machine without a soul. Once you give
him a soul, he stops being a threat.
Alex looks dejected.
ALEX
But how can it change every time?
ALBERT
It's the game's logic core. We actually
patterned it after human brainwaves. I
mean, there's a personality in there.
That's what makes it so incredible.
NICK
How the hell did you do that?
ALBERT
Well, we're veering into classified info
here, but I'll tell you that it involved a
donor. He was dead of course, so it's not
like anything unethical was happening.
At this, a chill runs down Alex's spine.
ALEX
Dead?
ALBERT
Well, brain-dead anyway. Coma patient.
It's really not all that important.
ALEX
Maybe he's not dead.
ALBERT
He?
ALEX
The donor. Maybe he's alive inside the
game.
ALBERT
(laughs)
And maybe you've been taking too many drugs.
Nick glances at the helmet again.
NICK
Could you play ARCADE with that?
ALBERT
Well, technically "yes", but this is only
the prototype.
Nick nods and smiles, offering his hand.
NICK
Thanks, Albert. Think you could print up
those schematics?
ALBERT
Sure.
Albert moves back to the computer console. Meanwhile, Nick pulls Alex
aside.
NICK
(quietly)
Go outside, get your car, and meet me out
front with the engine running. And make it
quick, okay?
ALEX
What are you going to do?
NICK
Get that helmet. If we're going to play
ARCADE, I want every advantage possible.
ACROSS THE LAB,
Albert is oblivious to their conversation.
Alex backs towards the lab doors, turns, and opens them.
CUT TO:
INT. SLIP-STREAM HALLWAY - DAY
Alex makes her way quickly down the hall, turning a corner and passing a
SECURITY GUARD. She waves at him, her smile fading as soon as she's
passed.
CUT TO:
INT. R&D LAB - DAY
Albert is just pulling the last printed copy of the schematics from a
laser printer. He turns and hands them to Nick.
ALBERT
Here you go. Happy hunting.
Nick takes the schematics and tucks them inside his jacket.
NICK
Thanks again.
And with that, Nick pulls back his fist and punches Albert square in the
face.
Albert goes down, more stunned than hurt, and Nick springs into action.
He scoops up the CyberHelmet in his free hand, kicks open the doors, and
tosses his skateboard into the hallway...
INT. SLIP-STREAM HALLWAY - DAY
Nick leaps on the board and starts pumping his foot like a bandit, picking
up speed like mad...
He's racing down the hallway, maneuvering between startled EMPLOYEES. And
here comes a MAN with a mail cart...
WHOOSH! Nick zips by him. And now an ALARM is ringing.
NICK
Shit...
INT. ANOTHER HALLWAY - DAY
Nick comes SCREECHING around the corner, narrowly missing a collision with
two SECURITY GUARDS.
GUARD #1
That's him!


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