HIGHLANDER III
EXT. DOCKS - DUSK
A desolate area of the RIVER. Abandoned WAREHOUSES line the
waterfront. His PORSCHE is parked in the b.g. Macleod leans
against the railing, staring out over the water. A beat.
Suddenly, Macleod stiffens, his gaze lifts off the water. A
premonition fills him. He turns around, knowing what he will
find behind him.
MACLEOD'S POV
The other Horseman approaches. He holds his broad sword at his
side.
Macleod holds his hand up.
MCCLEOD
Wait. We don't have to do this.
The Horseman lunges at Macleod. He raises the sword and brings
it down quickly. Macleod moves quickly to his side. The sword
miss him by inches as it smashes into the railing, slicing
through the metal.
Macleod stares into the Horseman's eyes -- they are cold,
savage. He knows there is not point in talking.
MCCLEOD
Alright.
Macleod opens his rain coat and slowly removes the ancient
Samurai sword. He expertly twirls the sword as he raises it
over his head and holds it in a fighting stance. A beat. Both
men lock eyes. The Horseman attacks.
Blades cross. Sparks fly. The men move across the quay
towards the warehouse.
29
The Horseman thrusts his sword. Macleod steps to the side and
slices the blade of the Samurai across the Horseman's face. A
deep gash appears, blood flows down his cheek. The Horseman
touches the wound, looks at the blood on his finger, then
tastes it. He grins and attacks.
The Horseman whirls his sword, swinging furiously at Macleod.
Blow after powerful blow pounds against the samurai. Macleod
is backed up against the railing. The swords cross and
remained locked -- each man pushing against the other in a show
of strength.
The Horseman knees Macleod in the groin. Macleod doubles over.
The Horseman brings the butt of his sword down hard between
Macleod's shoulder blades. Macleod falls to his knees,
dropping his sword. The Horseman lifts the Samurai and throws
it behind him. Macleod struggles to shake the pain from his
body as the Horseman raises the sword above Macleod's neck.
As he brings it down, Macleod lunges forward, hurling his body
into the Horseman and picking him. Macleod's runs across the
quay carrying the Horseman on his shoulder. The Horseman
raises his sword above his head. Macleod heads towards one of
the large windows of the warehouse.
INT. MEAT PACKING WAREHOUSE - DUSK
CRASH! Glass shatters as Macleod and the Horseman break
through the window. Carcasses of BEEF hang from hooks on a
curving S-HAPED processing line. Slowly the two warriors get
to their feet. The Horseman's sword is a few feet behind him.
He stands and walks to it. Macleod looks around the room,
looking for something -- anything -- that might be used as a
weapon.
The Horseman attacks, swinging his sword wildly. Macleod grabs
the racks of beef, using them as a shield. The Horseman's
blade slices through the meat. Macleod back up, grabs another
side of beef and pushes it into the Horseman. The impact
knocks the Horseman to the ground. His sword slides across the
floor. The Horseman gets up and walks over to his sword.
Macleod grabs one of the MEAT HOOKS and hurls it towards the
Horseman's back. The Horseman has just about reached the sword
when the Hook spears him between the shoulder blades.
Macleod pushes a RED BUTTON. The processing line begins to
move -- the hook lifts, picking the Horseman off the ground.
The Horseman tries desperately to reach the hook, but he
cannot. Macleod picks up the sword and readies himself. The
Horseman heads back towards Macleod . In one fluid motion
Macleod cuts off his head -- leaving the rope intact. The
headless body continues to swing across the room.
30
A beat. Macleod readies himself for what he knows his coming.
Sparks of green light begin to pulse out from the Horseman's
headless body.
Macleod's body stiffens as a jolt of power fills him. Overhead
LIGHT FIXTURES CRACKLE as the LIGHT BULBS begin to glow. The
ENGINE of an old fork lift comes to life. A RADIO turns on
filling the room with MUSIC.
EXT. WAREHOUSE - NIGHT
One by one the WINDOWS EXPLODE, raining a shower of glass on
the dock -- and then -- SILENCE.
An exhausted-looking Macleod staggers out of the building. He
searches through the darkness until he finds his sword, then
runs off into the night.
CUT TO:
EXT. RIVER - DAY
Seventeenth century England.
Macleod rides along the shores of the river. Cavanaugh rides
beside him, singing and old FOLD SONG loudly. His voice
clearly annoys Macleod.
MCCLEOD
Must you do that?
CAVANAUGH
What?
MCCLEOD
Sing.
CAVANAUGH
It is a beautiful day. I am merely
enjoying it.
MCCLEOD
Can't you enjoy it quietly?
CAVANAUGH
Are you always this pleasant?
(Macleod doesn't
answer)
You know what you're problem is?
MCCLEOD
You?
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Cavanaugh forces a grin. He stops his horse. Macleod stops
beside him.
CAVANAUGH
Life. You've stopped living it. You
look, but you do not see. You listen
but, you do not hear.
MCCLEOD
I hear you.
CAVANAUGH
What else? What else do you hear
right now?
Macleod listens for a moment.
MCCLEOD
The river.
CAVANAUGH
That's all?
MCCLEOD
Yes.
Cavanaugh closes his eyes.
CAVANAUGH
Do you not hear the wind in the
trees? The songs of the birds. The
horses breath?
(beat)
There is a whole world around you.
Alive. Living. Feel it -- become
part of it. Live your life,
Highlander. It's going to be a long
one.
MCCLEOD
That is what bothers me.
CAVANAUGH
I see. You don't care about life
anymore.
Macleod shrugs his shoulders, indicating he doesn't care.
MCCLEOD
I guess not.
32
In an instant Cavanaugh draws his sword and swings it at
Macleod's neck. Just as quickly Macleod removes his Samurai
and blocks the attack. A beat. Cavanaugh grins, then lowers
his sword.
CAVANAUGH
You protect yourself well for a man
who doesn't care if he lives or dies.
Cavanaugh moves his horse forward.
CAVANAUGH
(looking back at
Macleod)
Fear not, my friend -- we're all
going to die. It's just going to
take us longer, that's all.
CUT TO:
INT. INN - NIGHT
A small country inn. A fire roars in the fireplace. Macleod
sits at a table, staring into the flames. Cavanaugh joins him
carrying to tankards of ale. A beat. Cavanaugh does not
interrupt Macleod's thoughts.
MCCLEOD
I'm leaving.
CAVANAUGH
Leaving what?
MCCLEOD
England. There is nothing for me
here anymore.
CAVANAUGH
And what do you think you will find
in another land?
MCCLEOD
Maybe myself.
CAVANAUGH
Then it's worth the journey.
Macleod holds out his hand.
MCCLEOD
Thank you, Thomas.
CAVANAUGH
For what?
33
MCCLEOD
For being a friend when I needed one.
I hope our paths cross again.
CAVANAUGH
I'm sure they will.
MCCLEOD
As friends -- always as friends.
CAVANAUGH
We cannot write our destiny, Macleod.
In the end it could be you and me.
MCCLEOD
That is a thought that doesn't please
me.
CAVANAUGH
If it came down to it what would you
do?
MCCLEOD
I do not know. I pray that I shall
never have to raise my sword against
one that I call friend.
Cavanaugh raises his tankard. Macleod joins him. They tab
there tankards together and drink.
CUT TO:
EXT. MEAT PACKING WAREHOUSE - MORNING
Several BLACK AND WHITE POLICE CARS are in front of the
building. An unmarked car drives up and BEDSOE the cop from
Highlander one gets out. He is older, heavier and now a
Lieutenant. He walks towards the entrance of the warehouse.
INT. MEAT PACKING WAREHOUSE - MORNING
POLICE OFFICERS and members of the FORENSIC TEAM search through
the rubble for clues. The headless corpse of the Horseman is
still hanging from the meat hook in between several slabs of
beef. Bedsoe enters at stares at the gruesome sight. A
DETECTIVE GRELEY, a sloppy-looking man in his thirties joins
him.
DETECTIVE GRELEY
Caretaker found him this morning.
He's got no I.D. on him -- we'll have
to run his prints.
34
Bedsoe looks around the room. The scene is all too familiar to
him.
DETECTIVE GRELEY
So, whaddaya think, Lieutenant,
U.S.D.A?
Greley grins. Bedsoe looks at him askance.
BEDSOE
Did you find a sword? An old sword?
DETECTIVE GRELEY
(surprised)
Yeah -- how'd you know that?
Bedsoe ignores the question. He looks away, his mind deep in
thought.
BEDSOE
(quietly to himself)
He's back.
CUT TO:
EXT. MUSEUM - MORNING
An old building set among warehouses and abandoned buildings.
In the b.g. looms the modern high-rises of the city.
INT. OFFICE - MORNING
A large room, filled with tables that are piled high with
artifacts. Professor Dajorski enters, hangs up his jacket and
walks across the room. Jennifer is asleep at a workbench, her
head resting on the surface. Dajorski stares at her for a
moment, then gently wakes her.
PROFESSOR DAJORSKI
You stayed here again last night?
JENNIFER
I was working on the cataloging.
PROFESSOR DAJORSKI
Jennifer, there is more to life than
work.
JENNIFER
I know, Paul.
35
PROFESSOR DAJORSKI
Do you? Then why don't you go out?
Meet someone. Make a life for
yourself instead of hiding away in
the past?
JENNIFER


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